Instruments

Instrument Types

picoTracker supports several different types of instruments, each with its own unique capabilities and parameters. You can switch between instrument types using the Type field at the top of the instrument screen.

Switching Instrument Types

  1. Navigate to the instrument screen by pressing NAV+RIGHT from the phrase screen
  2. By default the NONE instrument type is selected
  3. Press EDIT+LEFT or EDIT+RIGHT to cycle through the available instrument types:
    • SAMPLE: The new, advanced sample instrument with integrated slicer and Voice screen
    • FM6: A six-operator FM synthesizer with built-in and imported DX7 patches
    • MIDI: For controlling external MIDI devices
    • SID: A three-voice chip synthesizer based on the sound chip used in the Commodore 64
    • STARLOOM: A dual macro-oscillator synthesizer
    • PICOSWARM: A detuned multi-oscillator synthesizer
    • ORIGINAL SAMPLE: The earlier sampler appears only in projects that already contain one. Once available in a project, you can select it again or create additional Original Sample instruments.
  4. If you've made changes to the current instrument, you'll be asked to confirm before switching types
  5. Note that you cannot change instrument types while playback is active

Importing and Exporting Instruments

Once you've created an instrument, you can save it for use in other projects:

  1. Make sure your instrument has a name set in the "name:" field
  2. Select "Export" on the instrument screen
  3. To import a previously saved instrument, select "Import"

Auditioning Instruments

Advance can audition audio instruments directly from the Instrument and Voice screens. MIDI instruments are excluded. While an instrument audition is active, the top of the screen shows the play icon followed by A.

Automatic Parameter Audition

When Instrument Audition is On in the Device screen, changing a sound-affecting parameter automatically retriggers the current instrument. The audition continues while ENTER is held and stops when it is released.

Automatic parameter audition never runs while the sequencer is playing, regardless of the Device setting.

Manual Audition

Press and hold ALT+PLAY in the Instrument or Voice screen to audition the current audio instrument. Release the combination to stop the note. Manual audition is always available, even when Instrument Audition is Off and while the sequencer is playing.

The SAMPLE instrument is auditioned at its configured root note; when it contains slices, the selected slice is used. Other audio instrument types are auditioned at C-3.

Manual audition does not stop the sequencer. It uses the final audio channel, however, so it may temporarily replace the note sounding on that channel.

Sample Instrument

The Sample instrument is an advanced, flexible sampler that provides deep control over your sounds. It features an integrated waveform slicer on its main screen and a dedicated Voice screen for advanced sound shaping.

screen capture of sample instrument

Main Parameters

Voice Screen

Press NAV+RIGHT from the Sample instrument screen to access the Voice screen. This screen provides advanced parameters for shaping the sound of the Sample instrument.

Original Sample Instrument

This is the earlier sampler instrument, preserved for compatibility with older projects. It is available in the instrument type list only when the loaded project already contains an Original Sample instrument.

screen capture of original sample screen

Sample Slices View

The Sample Slices view provides a visual editor for slice start points.

With the waveform display selected, you can use LEFT and RIGHT to select a slice point. The slice field shows the number of the currently selected slice. Press PLAY to audition only the currently selected slice.

Slices are ordered in strict order and they cannot be reordered. Moving a slice backwards will limit it's movement to the position of the previous slice. Moving a slice forward towards another slice will "shove" the next slice(s) to the new position of the current slice.

Slices are stored per instrument and always reference the currently assigned sample. Changing the instrument's sample when slices are present prompts for confirmation, because accepting the change clears all slice start points.

Quick edit: Focusing the cursor on the sample graph allows to quickly edit the slices

Auto slicing: Select the number of slices desired and press the slice button to create evenly distributed slices. Set the number to 1 to quickly delete all slices.

Sample Import Screen

You can enter the sample import file browser by hitting ENTER ENTER (press the ENTER key twice in quick succession) when you are in the sample field on either the Sample or Original Sample instrument screen. This double-press behavior provides a quick way to access the sample import file browser from the sample field in the instrument screen.

When in the Project Screen, you can access the sample import file browser with a single press of the ENTER key on the "Import Sample" field.

Samples that you may want to import into a project can be located in any folder but it's recommended to keep them in the folder named /samples at the top-level of the sdcard as that is the default location for the sample import file browser to display when you enter it.

When you're done in the Import Screen, you can press NAV+LEFT to return to the screen you came from (either the Instrument Screen or the Project Screen).

Note: sub-directories will be sorted before files, but otherwise the files will be listed in an unspecified order (ie. not necessarily alphabetical order).

screen capture of sample screen

When entering the import file browser, the current folder is the library root folder /samples. All samples (.wav files) in that folder are listed.

Use the UP and DOWN arrow keys to navigate through the list of available sample files and subdirectories. Subdirectories are indicated with a / prefix. Press EDIT to enter a subdirectory. You can go back to the parent directory by navigating to the [up] entry and pressing ENTER, or by pressing NAV+UP. Hold down PLAY to audition the currently selected sample wave file. To import the currently selected wave file press ALT+PLAY.

Single Cycle Waveforms: Single cycle waveforms are specially marked with a ~ prefix in the file listing. These are WAV files with specific sizes (300 or 1344 bytes) that can be used as oscillators. When imported, they'll automatically be set to oscillator mode in the instrument settings.

A great collection of single cycle waveforms can be found in the Adventure Kid Sample Library.

The status bar at the bottom of the screen shows additional information about the selected file and other information such as:

Basic Controls

Importing Multiple Samples

You can import multiple samples in a single session without leaving the Import View. This powerful workflow allows you to quickly build up your project's sample library:

  1. Navigate to a sample file you want to import
  2. Press ENTER to import it
  3. Navigate to another sample file
  4. Press ENTER to import it
  5. Repeat as needed for all samples you want to import

Each sample will be added to your project's sample pool. The last imported sample will automatically be assigned to the current instrument. Previously imported samples remain available in your project and can be assigned to other instruments later.

When you're finished importing samples, return to the instrument screen by pressing NAV+LEFT.

Note Note: You can also Edit and Rename your sample files as you browse them from the import screen.

Auditioning Volume Control

The Import View includes a convenient way to adjust the volume when previewing samples:

The current preview volume is always displayed in the status bar at the bottom of the screen as "vol:XX%" alongside the file size information.

The preview volume uses a non-linear (quadratic) scale that provides more precise control at lower volumes, making it easier to fine-tune quiet previews. This setting is saved with your project and will be restored when you reload it.

Note: While there is a limit of 32 for the number of sub-directory levels, there is a maximum of 256 files per directory. Also please note that while FAT formatted sdcards can support upto 256 characters per filename, picoTracker only supports upto 128 character file names and only with ASCII characters. There is also a limit of 256 charactors per full file path for any file.

Supported sample file formats

Sample files must be:

Bit rate and sample rate are converted on import and saved into the project in the native picoTracker format (16bit/44100Hz/Mono or Stereo)

Sample rate converter selection: "Import resampler" option in device screen allows to choose the sample rate converter used: None: No sample rate converter is used and only files <=44100Hz can be used, sample rate conversion happens in realtime during playback and uses a linear interpolator Linear: Linear sample rate conversion is used, fast but not band-limited so it may result in aliasing and high frequency loss. Quality is similar to the previous option but higher than 44100Hz files can be imported Sinc: Fastest band-limited sinc interpolation. Higher quality interpolation but still relatively fast. (97dB SNR, 80% bandwidth) Sinc Best: Best band-limited sinc interpolation supported. Quality is comparable to what can be done on a PC at the expense of much slower conversion speed (121db SNR, 90% bandwidth)

Conversion happens on import into the project before loading into the sample pool. Any subsequent project load will not need conversion.

Conversion speed: Higher bit rate, higher sample rate and better converters all add up to higher conversion times

SID Instrument

The SID instrument is a three-voice subtractive synthesizer based on an emulation of the sound chip used in the Commodore 64. It combines oscillators, individual ADSR envelopes and a shared resonant filter, with oscillator sync and ring modulation for more complex sounds. All three voices play from each tracker note, and can be offset to build chords, octaves or layered sounds within a single instrument.

Chip Model

Voice Parameters

The V1, V2 and V3 columns contain independent settings for each of the three voices:

The modulation source wraps around between the voices: V1 uses V3, V2 uses V1, and V3 uses V2.

One cent is one hundredth of an equal-tempered semitone, so 1.00 is one semitone and 12.00 is one octave. The StarLoom instrument's Tune fields use the same display and controls for its two oscillators.

Filter Parameters

The three voices share one SID filter:

SID and Voice Envelopes

Press NAV+RIGHT from the SID instrument screen to open the standard Voice screen. After the SID has generated and mixed its three voices, its output continues through this Voice processing. This means the three SID ADSRs shape their individual oscillators, while the Voice screen's Amp envelope shapes the complete SID instrument.

When a note is released, the SID Release stages and the Voice Amp Release stage start together. Their effects are layered: a long SID release can only be heard while the Voice Amp envelope remains open. If the Voice Amp release reaches silence first, it cuts off the rest of the SID release.

For new SID instruments, Rel in the Amp section of the Voice screen defaults to FF. This is an infinite Voice release, leaving the Voice Amp envelope open while the SID's own Release settings fade out the three oscillators. Lower this value when you also want the Voice Amp envelope to shorten or shape the release.

FM6 Instrument

FM6 is a six-operator FM synthesizer. Each FM6 instrument plays exactly one patch: either one of the built-in presets, or a patch imported from a DX7 SysEx bank file. Selecting a patch either way sets the instrument's Name: field to the patch's name (you can rename the instrument afterwards).

Press ENTER on Presets to open the preset browser. Hold PLAY on a preset to preview it, and press ENTER to apply it to the instrument; applying a preset replaces any imported patch.

The first entry in the preset browser, [SDCard], opens the DX7 patch file browser at the SD card root. The browser shows directories and .syx files. Selecting a .syx file opens it like a folder, listing the 32 patches inside by their DX7 voice names. Hold PLAY on a patch to preview it, and press ENTER to import it into the instrument. Select .. to go back to the file listing, and again from the SD card root to return to the preset list.

Only standard Yamaha DX7 32-voice bulk SysEx files are supported. Raw bank payloads, single-voice dumps, malformed files, and files with an invalid Yamaha checksum are not supported.

An imported patch becomes part of the instrument, so it is saved with the project (and with the instrument when exported to a .pti file); the original .syx file is not needed after import. Different FM6 instruments can import different patches, from the same or different bank files, completely independently.

Move the cursor through the algorithm diagram to select an operator and edit its parameters. When an operator's oscillator Mode is fixed, its nominal frequency is shown beside the Oscillator heading with the same changing decimal precision as the original DX7, for example 1.000Hz, 97.72Hz, or 977.2Hz. The readout combines the Crs and Fine settings; Det, the pitch envelope, and LFO modulation are not included.

FM6 and Voice Envelopes

Like the SID instrument, an FM6 patch shapes its own release: the six DX7 operator envelopes keep sounding after a note is released. For new FM6 instruments, Rel in the Amp section of the Voice screen therefore defaults to FF (an infinite Voice release), leaving the Voice Amp envelope open while the patch's own envelopes fade out. Lower this value when you also want the Voice Amp envelope to shorten or shape the release.

Notes played without a retrigger change the pitch of the sounding FM6 voice legato-style, without restarting the operator envelopes.

StarLoom Instrument

StarLoom is a dual-oscillator synthesizer built for exploring a wide range of digital sounds. Each oscillator can use a different synthesis shape, from familiar waveforms to more complex tonal, percussive and noise-based sounds. The two oscillators can be layered, tuned apart or combined in ways that create new harmonics.

The two columns in the Voices section control the oscillators independently. A useful starting point is to choose a Shape for each oscillator, adjust its Timbre and Color, then use Mix and Interact to bring the two sounds together.

Main Parameters

Oscillator Parameters

Table and Voice Processing

Press NAV+RIGHT from the StarLoom instrument screen to open the standard Voice screen. This adds amplitude and filter envelopes, filters, insert effects and LFO modulation after StarLoom has combined its oscillators.

MIDI

Midi Instrument Screen

screen capture of MIDI instrument screen

A MIDI instrument has the following settings:

Exporting an Instrument

  1. Make sure your instrument has a name set in the "name:" field
    • Each instrument must have a unique name before it can be exported
    • The default instrument type name (e.g., "Sample", "Original Sample", "MIDI", etc.) is not considered a valid name
  2. Navigate to the instrument you want to export
  3. Select "Export" from the instrument menu
  4. Press OK to continue after the export is complete message is shown

Exported instruments are stored in /instruments/ on your SD card.

NOTE: In the future the sample for the instrument will be stored in the same directory as the instrument file but for now is not exported.

Importing an Instrument

  1. Navigate to the instrument you want to import
  2. Select "Import" from the instrument menu
  3. A file browser will appear showing all available .pti files in the /instruments directory
  4. Select a .pti file to import, use the key combo ALT+PLAY to import it
  5. The imported instrument will replace the currently selected instrument
  6. Press OK to continue after the import is complete message is shown

Tips for Instrument Management

Limitations of instrument performance

The picoTrackers CPU limits the number of simultaneous instruments that can be played at once. The specific limit depends on the instrument type and the settings of each instrument. In general the limit is:

Because they are very light weight when it comes to CPU usage, 8 MIDI instruments can be sequenced at once, the limit then coming from the limit of 8 channels (aka tracks) available for sequencing on the picoTracker.

Even given the above limits, it is still possible to mix and match instruments of different types roughly within the above limits. For example 2 Sample instruments and 4 MIDI should in theory be possible. Note this only applies to simultaneously sounding (playing) instruments and if care is taken to limit the number of simultaneously sounding instruments, a larger number of instruments can be defined within a project.

Exporting and Importing Instruments

picoTracker allows you to save and reuse your instrument settings across different projects through the instrument export and import functionality. This feature is particularly useful for building a library of your favorite instruments or using instruments created by other picoTracker users.